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Saturday, March 10, 2012

Special Needs Children and our software

Special Needs Children and our software
an article by Neil MacQueen, www.sundaysoftware.com

 
This article first appeared in our October 2011 Email Newsletter. For more help, insights or questions, contact Neil. This page is at http://www.sundaysoftware.com/articles/specialneeds.htm -and you are welcome to print it.

 
Every year I'm contacted by pastors, parents, and teachers looking for software for their special needs kids:

  • autistic
  • attention-deficit
  • mentally or emotionally challenged
  • hyperactive
  • and sometimes just a kid who doesn't fit in or is having a hard time in class
 
The parents and teachers know what many of us know, and what a decade of education research confirms: computers COMMAND the mind and body's attention, making them an especially helpful tool for those teaching special need kids, many of whom are easily distracted or have trouble in a social context. The parents and teachers see the positive effects of computer-assisted learning at home and school, and they want the same help in church.

And in many cases, getting help is not only for the kids, it is the difference between the parent being able to go to church or not.

 
Interestingly, what's so attractive to special needs is ALSO what's so attractive to the rest of us. Volunteer-led Sunday Schools not only struggle with special needs children, we struggle with "regular needs" children who have attention problems due to boredom, or who easily disengage because they know they are "volunteer" students who aren't going to be graded. Disengagement and disruptions challenge us for whatever reason, ..and computers have the attractive power to overcome it. That's what first got my attention back in 1990 when I didn't even like computers.

 
A study done by Purdue Univ. showed that learning challenged children don't necessarily "learn better" at the computer, rather, what changes is their classroom behavior, --it improves which allows them to learn longer in a manner that's less disruptive or distracting to everyone concerned.

 
This is why I often hear parents and teachers of challenged children say things like:
"He doesn't get up and wander around as much."

"He's calmer in the Sunday School now because he knows he's going to get on the computer."

"She is quieter at the computer where before she would talk out of turn and disrupt the class."

"He doesn't get agitated as much."
Attack of the Sunday School Zombies CD!
A fun game about the right & wrong reasons to go to church.

The same holds true for our more typical students. Years ago our pastor walked by our computer lab and thought something was wrong because it was so quiet. "Is anything wrong?" he asked, and I said,
"Nope, they're just learning Psalm 23."

Psychologists believe that one reason computers are helpful to special needs children is that they don't require the complex set of social skills that a classroom does. Working in small groups, or having to make eye contact across a table, can be daunting to many children, special needs or not. The focus on the screen helps buffer the situation, and personal space issues seem to melt away at the computer.

 
The effect on the parents of special needs kids is often profound.
Case in Point: Two years ago a parent bought software from us for his son Ben to use on a laptop which the pastor had bought for the boy. A group of teens volunteered to be "Ben's Buddies" each Sunday. Until this project, the father seriously questioned whether they could continue to go to church as a family with Ben being a constant disruption in the classroom. Now Ben can't wait to go to church, and he's even helping younger children at his computer.

 
How are churches scheduling computer time for Special Needs Kids?
My customers are describing solutions that are often as unique as the child's needs and church's resources. But in general, they are either supplementing that child's Sunday School or Fellowship lesson time with "computer time"--inside or outside their classroom on an occasional basis, OR, they are using computers on a regular basis in an individualized approach with a helper assigned to the child. Either way, it's quite a ministry and commitment, and we're thrilled to help.

 
What software are they choosing?
The choice of software depends on the needs of the individual student. For example, some special needs children ages 10-12 do well with software designed for their grade level, while others need to use younger children's software. Some do well with story software, while others do better with puzzle or scripture memory programs. Some excel with Kid Pix's illustration tools but need help with creating text in that program. Others have difficulty with mouse-drawing, but do well with point and click. Some challenged children get hooked on using one program over and over again. One customer's mentally impaired son just wants to play Bongo every Sunday, and his parents are happy because it means they are called out of worship less often.

 

 
This is part of the challenge of teaching with software... figuring out the particular needs of the students, and having the flexibility to adapt. And in the case of "special needs" the real "software lesson" becomes the effort itself, --the expression of care and education for the child, but becomes an example and opportunity to the other students and parents.

 
What's sauce for the goose....
I have often quipped that "ALL our Sunday School kids are learning challenged". They are disabled by doubt, --by lack of compelling methods, --by competition from the culture for their attention, --by poor faith role models in the home, --and by their own attitudes and disabilities. We can't afford to bore them away. We have to bring our best efforts, and best tools.

 
If there's a more important and challenging ministry in the church than teaching our kids, I don't know what it is.

  
Copyright 2011, Neil MacQueen, http://www.sundaysoftware.com All rights reserved. Permission granted for local church and teacher training use.
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Neil MacQueen is a Presbyterian minister, veteran Children and Youth minister, writer and consultant, and developer of interactive Bible software for children and youth. For more of his articles about the church, go to http://www.sundaysoftware.com/articles and http://www.sundayresources.net

 
Take a look at Bongo Loves the Bible CD from Sunday Software, http://www.sundaysoftware.com/bongo

 
Sharing the Gospel in their language!


 

 

Thursday, April 14, 2011

Tips for Teaching with 3d-style "First Person" Bible software games

 
Kids love 3-d style "first person" games where they navigate a player through a landscape. 
This style of gameplay leads them to be quickly become engrossed and engaged, --which is a state of mind most teachers only dream of in their Sunday School kids.

"3d" refers to the "point of view" of the player in the game. In some gaming circles this point of view is also called "first person"  In the example here on the right, your kids navigate Robin the main character in Joseph's Story CD. They see her back most of the game. Lots of kids video games also feature this point of view. Think Wii Bowling for example.
Some teachers are initially confused by this type of software because they didn't grow up with it and don't play these types of games. They are more comfortable with up/down, left/right moving games (think: Atari 2600!). 

Sunday Software has produced a number of "3d - First Person" style games, including:
One reason we like this type of gameplay is that as the player moves through a landscape, we can present elments of the Bible story in sequence. This is particularly nice for BIG stories like Joseph's story. At various points in the game they must "solve" something or find something in order to move along. This allows us to slow the player down to deal with content. Narration by 'actors' in the landscape also impart Bible content and directions.

     
Neil's teacher-to-teacher tips about teaching with our 3d games:

Read the full article at http://www.sundaysoftware.com/articles/3dtips.htm

1. Preview the game with our outline in hand. Take notes. "Read the cheats!"

Our free guides are at www.sundaysoftware.com/tips

2. Understand how things work. The teaching guide will tell you, but basically, all 3d games work by your character moving around and "triggering" events. They first find this, then walk into that, and a door will open, etc etc. And if you try to do things out of order, the game won't let you advance.

For example, in Exodus Adventures, you can't leave the Burning Bush level until you've found all the places where God wants to talk to you (there are three of them, and they must be triggered in correct order). If you're all thumbs with these games, read the guides and get a teen to help you.

3.  Decided what to key on, where and when to pause, what to skip, -and what you may want them to come back to after they've finished. Games are great to "play again". Schedule the time.

4. PUSH your kids along as needed.  Note the "secrets" about certain parts of the game and dole them out to the kids to save time. . For example, in Exodus Adventures' game inside Miriam's Library: read the guide about bypassing Mirriam's Song Game if you're short on time. Or in the Land of Goshen, TELL them where to find Dabney's video recording (inside the Hebrew home) rather than having the kids wander around looking for it after they meet Dabney down in the digsite.

5.  Play along with them. If you're not going WITH your students, you're not using the software the way it was designed. Sit with them the computers. I have specifically put in questions, comments, and misc content that I KNOW the kids will bypass. Kids will be kids. But they are there for YOU the teacher to grab hold of and comment about during or after the lesson.

6.  If you can't be right there, give them a worksheet which has questions about the content they are going to be playing through. This will slow them down and get them to READ. In some cases, we have printable worksheets with game guides for the kids. Check our teaching tips for each game.

7. Have them SAVE their locations as they play. Many of our 3d games have a "Save/Load" feature. These "saved spots" can be a way for you and the kids to GET BACK TO certain locations for further discussion. Some games do not because the expectation is that you can finish the game in under 35 minutes.

8. When you are teaching with a game for the first time, it is easier to FIRST BREAK IT IN with the OLDER KIDS. Their level of gaming proficiency will help YOU become better acquainted with the software. Then use it with the younger children.

9. YES, you CAN use 3D game software with NON-readers. They will love it, but need a lot of help. So make sure you invite some of those older kids to help you -who've already learned the software with you in a previous class.

10. With more complicated games, have High Schoolers help you, and make sure you leave PLENTY of TIME to play the software during class time. The more hands and eyeballs, the better the teaching & gaming experience.
Need help? That's what I do. Email neil@sundaysoftware.com
Read the full article at http://www.sundaysoftware.com/articles/3dtips.htm