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Friday, December 4, 2009

Name Badger -- Single Nametags made Easy

Sunday Software releases it's first non-game title:
Name Badger


The point of this software is simple: Give Sunday Schools and Churches a simple interface for walk-up users to find and click their name on a laptop, --which prints out a single nametag from a thermal label printer.


Nametags are an essential fellowship tool, especially for the members (staff people often don't understand the importance of nametags because they know lots of people).

The problem with nametags, however, has been daunting:

  • People don't wear permanent ones. They tend to forget about them.

  • People lose their permanent nametags, or walk out the door and leave them at home.

  • New members and visitors don't get permanent tags for a long time.

  • Kids mangle permanent nametags.

  • And everyone's handwriting is either TOO SMALL or completely UNREADABLE
Enter Name Badger... installed on a used/free laptop, placed at the point of ENTRY for whatever even you need nametags for, and hooked up to a fast thermal label printer.

Release Date: January 10, 2010
Name Badger is a great example of the type of church software niche programmers have been ignoring. Yes, there are nametag printing programs if you want to make them IN BULK. And yes, there are nametag programs for preschool security check-in, if you want to pay hundreds of dollars. Name Badger is $35 and works on older equipment hooked up to an inexpensive label printer.


Friday, September 18, 2009

Joseph's Story 2.0 ~ A 3d style "lesson game"

September 2009
Sunday Software just released Joseph's Story CD version 2.0. Our first version was a lot of fun, but had some technical issues, and it took too long for the average Sunday School class to play. So we committed to completely rebuilding the game. Version 2.0 is richer in detail, has tighter code, and its game fits in the average length of a Sunday School class.


We call it a "lesson game" to differentiate it from the 20 level 3d shoot'em ups that have plagued this category of Christian software.
By "lesson game" we mean: the focus is on teaching the story and the story's meaning, and not on whacking things or solving puzzles.
To be sure, Joseph's Story 2.0 IS FUN, but not in the typical "first person shooter" way that most associate with 3d style software of this genre. Rather, Sunday Software is using 3d game engines to travel through a story landscape, and teach the story's meaning in an engaging "adventurous" way.
Robin, the main character in Joseph's Story 2.0, does get to blast a few spiders in the opening level. But the rest of her adventure consists of finding her way through the "ruins of Joseph's Egyptian Palace" ...found beneath the sands of Egypt by her Grandfather, Sir Dabney MacTavish. Sir Dabney acts as a guide in the game, teaching Robin about key parts of the story.


The "game" part of the content consists of discovering parts of the story, following through on instructions, and finding your way through mazes. Kids love "playing through" a story like this.
The CD's storyline is that "the ruins were created by Joseph to teach his story to future generations." When Robin falls through the well, it's a bit like going down the rabbit hole. The ruins begin to think that SHE is Joseph.
After being sold to Potiphar, Robin finds herself by the pool and Potiphar's wife. The guards arrest her as she approached the wife, and Robin is thrown into prison, until her grandfather comes let her out. Afterwards, she must find the baker and cupbearer, meet Pharaoh and interpret his dream, and find the Cup of Benjamin, --which unlocks a scene at the end where Robin can talk to 3 of Joseph's brothers.

For more details, go to www.sundaysoftware.com/joseph